Tetroid for Win32
I'm finally getting around to doing something useful with C++ and Windows.
Features
   - Fast, Responsive Tetris Game
   
 - High Score Listing
   
 - High Framerate
   
 - Runs on any Windows system
   
 - Uses ClanLib Cross-Platform Gaming Library
   
 - Could (Theoretically) Be Ported to Almost Any Platform
   
 - Small, Easy to Install (Unzip and run)
 
Install/Run 
Source/Info
Lines of Code: ~1000
C++ Classes: 4
3 days to build
Source is fairly well commented, but gives me a headache just looking at it all.