Tetroid for Win32
I'm finally getting around to doing something useful with C++ and Windows.
Features
- Fast, Responsive Tetris Game
- High Score Listing
- High Framerate
- Runs on any Windows system
- Uses ClanLib Cross-Platform Gaming Library
- Could (Theoretically) Be Ported to Almost Any Platform
- Small, Easy to Install (Unzip and run)
Install/Run
Source/Info
Lines of Code: ~1000
C++ Classes: 4
3 days to build
Source is fairly well commented, but gives me a headache just looking at it all.